Unity Drift Simulator Tutorial

After posting a work in progress youtube video about my game “Drift Quest” I had a lot of requests on how to do a car drifting simulator.Unfortunately since I’m very busy in real life making a living I don’t have enough time to polish the game, this is why I’ve decided to write this tutorial which will cover the important bits needed in order to have a fully functioning car with drift flavor, heads up before we begin that this tutorial will give you an arcade sim like vehicle dynamics…

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2017 Mazda 3 – Programmers Daily Driver?

Having a daily driver car can be an easy choice for some people that only want a car for driving from point A to point B and that’s it. As a Software Engineer I tend to spend more time trying to make optimal decisions tailored to my needs and after 4 months of research, I have settled on the Mazda 3. I discuss below the reasons for my decision, this is not by any means a sponsored post, I just felt like expressing myself to the world. My Needs Instead…

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Samyang Fire Noodles 2x Spicy Review

Samyang Fire Noodles 2x Spicy

Are you a pyromaniac head who craves spicy food every now and then? Insane enough to take on one of the spiciest noodle challenges? If you’ve said yes, then you’re a biiiig fat liar, but if you say so then let me introduce you to this demon king that will spawn a level 99 Ifrit whom will blaze a hell fire down your throat as this bad boy’s doom recipe is designed to show no mercy, I give you the Korean Samyang Fire Noodles 2x Spicy: Overview The packaging is…

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Unity Rubik Cube Simulator Guide

This is a guide where I will explaining the logic behind building a rubik cube simulator using Unity Game Engine, if you’re here for learning then stay tuned. This is what I consider to be the first challenge every real game developer out there should tackle first when they step in the 3D game development scene. What is better than designing and developing the most sold toy in the world to gain experience? I’ve tackled this challenge back in the days and have done it using OpenGL and C++ from…

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